// // AIParameters.h // // All parameters used in the AI, loaded from a parameter file // struct AIParameters { void LoadFromFile(const String &Filename); // // Strings // String BaseCaptureDirectory; String BaseDataDirectory; String OutputFileDirectory; String ShaderLoadDirectory; String TextureLoadDirectory; String DatabaseLoadDirectory; String ShaderCaptureDirectory; String ScreenCaptureDirectory; String TextureCaptureDirectory; String LetterCaptureDirectory; String FinalShaderCodeDirectory; // // Booleans // bool DebugTextureCreation; bool LoadDataFromDirectories; bool SaveAllTextures; bool DiscardAllBitmaps; bool OutputCSource; bool VideoCaptureMode; bool AllowWindowResizing; bool IgnoreAllFonts; };