#include "Main.h" void ArmyCheckThread::Reset() { _WakeUpTime = GameTime() + 10.0; _Priority = 2; _Name = "ArmyCheck"; } void ArmyCheckThread::Update() { ControlGroupManager &ControlGroup = g_Context->Managers.ControlGroup; ControlGroupInfo &ArmyGroup = ControlGroup.FindControlGroup(ControlGroupCombatAll); if(ArmyGroup.ControlGroupLevel >= 2) // && g_Context->Managers.Knowledge.Army().State == ArmyStateIdleInBase { _LargeControlGroupCheck.Init(ControlGroupCombatAll); _ProgramToExecute = &_LargeControlGroupCheck; _CurAction = "ArmyCheck"; _Priority = 2; return; } } void ArmyCheckThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 10.0; } void ArmyCheckThread::ProgramFailed() { _WakeUpTime = GameTime() + 10.0; }