#include "Main.h" void ChronoBoostThread::Reset() { _WakeUpTime = GameTime() + 10.0; _Priority = 2; _Name = "ChronoBoost"; } void ChronoBoostThread::Update() { _ChronoBoost.Init(); _ProgramToExecute = &_ChronoBoost; _CurAction = "ChronoBoost"; _Priority = 2; } void ChronoBoostThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 5.0; } void ChronoBoostThread::ProgramFailed() { _WakeUpTime = GameTime() + 5.0; }