// // Manager.h // // Absctract class for all global objects that affect the AI state // Written by Matthew Fisher // class Manager { public: virtual void Init() {} // Called once on DLL load virtual void ResetNewGame() {} // Called once each time a new map loads virtual void StartFrame() {} // Called once at beginning of each frame virtual void EndFrame() {} // Called once at end of each frame virtual void Dump(ofstream &DumpFile) {} // Called on user request to report state to DumpFile };