#include "Main.h" void MicroThread::Reset() { _WakeUpTime = GameTime() + 10.0; _Priority = 2; _Name = "Micro"; } void MicroThread::Update() { ControlGroupManager &ControlGroup = g_Context->Managers.ControlGroup; ControlGroupInfo &MicroGroup = ControlGroup.FindControlGroup(ControlGroupCombatMicro); if(MicroGroup.LastObservedNonBaseUnits.Length() > 0 && g_Context->Managers.Minimap.Conflicted()) { _MicroAll.Init(); _ProgramToExecute = &_MicroAll; _CurAction = "MicroAll"; _Priority = 1; return; } } void MicroThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 1.0; } void MicroThread::ProgramFailed() { _WakeUpTime = GameTime() + 1.0; }