#include "Main.h" void QueenThread::Reset() { _WakeUpTime = GameTime() + 5.0; _Priority = 2; _Name = "Queen"; } void QueenThread::Update() { ControlGroupManager &ControlGroup = g_Context->Managers.ControlGroup; if(ControlGroup.ControlGroups(ControlGroup.FindControlGroupIndex(ControlGroupBuildingSupport)).CountUnitsMatchingName("Queen") > 0) { _Queen.Init(); _ProgramToExecute = &_Queen; _CurAction = "Queen"; _Priority = 2; return; } } void QueenThread::ProgramSucceeded() { _WakeUpTime = GameTime() + 1.5; } void QueenThread::ProgramFailed() { _WakeUpTime = GameTime() + 1.5; }