/* D3D9Wrapper.h Written by Matthew Fisher Contains the function declaration for all wrapped D3D9 functions. */ #pragma once // // Forward declerations // class IDirect3DUnknown; class IDirect3D9; class IDirect3DDevice9; class IDirect3DBaseTexture9; class IDirect3DTexture9; //class IDirect3DCubeTexture9; //class IDirect3DVolumeTexture9; class IDirect3DSurface9; //class IDirect3DVolume9; class IDirect3DSwapChain9; class IDirect3DVertexBuffer9; class IDirect3DIndexBuffer9; #define IDirect3DStateBlock9 D3D9Base::IDirect3DStateBlock9 #define IDirect3DVertexDeclaration9 D3D9Base::IDirect3DVertexDeclaration9 #define IDirect3DVertexShader9 D3D9Base::IDirect3DVertexShader9 #define IDirect3DPixelShader9 D3D9Base::IDirect3DPixelShader9 #define IDirect3DQuery9 D3D9Base::IDirect3DQuery9 #define IDirect3DCubeTexture9 D3D9Base::IDirect3DCubeTexture9 #define IDirect3DVolumeTexture9 D3D9Base::IDirect3DVolumeTexture9 #define IDirect3DVolume9 D3D9Base::IDirect3DVolume9 #define D3DADAPTER_IDENTIFIER9 D3D9Base::D3DADAPTER_IDENTIFIER9 #define D3DDEVTYPE D3D9Base::D3DDEVTYPE #define D3DFORMAT D3D9Base::D3DFORMAT #define D3DFORMAT D3D9Base::D3DFORMAT #define D3DDISPLAYMODE D3D9Base::D3DDISPLAYMODE #define D3DRESOURCETYPE D3D9Base::D3DRESOURCETYPE #define D3DMULTISAMPLE_TYPE D3D9Base::D3DMULTISAMPLE_TYPE #define D3DCAPS9 D3D9Base::D3DCAPS9 #define D3DPRESENT_PARAMETERS D3D9Base::D3DPRESENT_PARAMETERS #define D3DDEVICE_CREATION_PARAMETERS D3D9Base::D3DDEVICE_CREATION_PARAMETERS #define D3DBACKBUFFER_TYPE D3D9Base::D3DBACKBUFFER_TYPE #define D3DRASTER_STATUS D3D9Base::D3DRASTER_STATUS #define D3DGAMMARAMP D3D9Base::D3DGAMMARAMP #define D3DPOOL D3D9Base::D3DPOOL #define D3DDEVICE_CREATION_PARAMETERS D3D9Base::D3DDEVICE_CREATION_PARAMETERS #define D3DRENDERSTATETYPE D3D9Base::D3DRENDERSTATETYPE #define D3DMATERIAL9 D3D9Base::D3DMATERIAL9 #define D3DLIGHT9 D3D9Base::D3DLIGHT9 #define D3DQUERYTYPE D3D9Base::D3DQUERYTYPE #define D3DSTATEBLOCKTYPE D3D9Base::D3DSTATEBLOCKTYPE #define D3DCOLOR D3D9Base::D3DCOLOR #define D3DTEXTUREFILTERTYPE D3D9Base::D3DTEXTUREFILTERTYPE #define D3DTRANSFORMSTATETYPE D3D9Base::D3DTRANSFORMSTATETYPE #define D3DRECT D3D9Base::D3DRECT #define D3DMATRIX D3D9Base::D3DMATRIX #define D3DVIEWPORT9 D3D9Base::D3DVIEWPORT9 #define D3DCLIPSTATUS9 D3D9Base::D3DCLIPSTATUS9 #define D3DTEXTURESTAGESTATETYPE D3D9Base::D3DTEXTURESTAGESTATETYPE #define D3DSAMPLERSTATETYPE D3D9Base::D3DSAMPLERSTATETYPE #define D3DPRIMITIVETYPE D3D9Base::D3DPRIMITIVETYPE #define D3DTRIPATCH_INFO D3D9Base::D3DTRIPATCH_INFO #define D3DRECTPATCH_INFO D3D9Base::D3DRECTPATCH_INFO #define D3DVERTEXELEMENT9 D3D9Base::D3DVERTEXELEMENT9 #define D3DSURFACE_DESC D3D9Base::D3DSURFACE_DESC #define D3DLOCKED_RECT D3D9Base::D3DLOCKED_RECT #define D3DVERTEXBUFFER_DESC D3D9Base::D3DVERTEXBUFFER_DESC #define D3DINDEXBUFFER_DESC D3D9Base::D3DINDEXBUFFER_DESC #undef PURE #define PURE typedef D3D9Base::LPDIRECT3D9 (WINAPI *D3DCREATE)(UINT); class IDirect3DUnknown { protected: IUnknown* m_pUnk; ULONG m_ulRef; public: IDirect3DUnknown(IUnknown* pUnk) { m_pUnk = pUnk; m_ulRef = 1; } /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) { return E_FAIL; } STDMETHOD_(ULONG,AddRef)(THIS) { m_pUnk->AddRef(); return ++m_ulRef; } STDMETHOD_(ULONG,Release)(THIS) { m_pUnk->Release(); ULONG ulRef = --m_ulRef; if( 0 == ulRef ) { delete this; return 0; } return ulRef; } }; class IDirect3D9 : public IDirect3DUnknown { protected: D3D9Base::LPDIRECT3D9 m_pD3D; static ThreadSafePointerSet m_List; public: STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) { return E_FAIL; } IDirect3D9(D3D9Base::LPDIRECT3D9 pD3D); static IDirect3D9* GetDirect3D(D3D9Base::LPDIRECT3D9 pD3D); inline D3D9Base::LPDIRECT3D9 GetDirect3D9() { return m_pD3D; } /*** IDirect3DUnknown methods ***/ STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D9 methods ***/ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) PURE; STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter,D3DDEVTYPE DevType,D3DFORMAT AdapterFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) PURE; STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) PURE; STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) PURE; STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) PURE; STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) PURE; STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) PURE; }; class IDirect3DDevice9 : public IDirect3DUnknown { protected: D3D9Base::LPDIRECT3DDEVICE9 m_pDevice; D3D9Base::LPDIRECT3DSURFACE9 m_pScratchSurface; Overlay m_Overlay; static ThreadSafePointerSet m_List; static ThreadSafePointerSet m_DeclList; static ThreadSafePointerSet m_VertexShaderList; static ThreadSafePointerSet m_PixelShaderList; public: STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) { return E_FAIL; } IDirect3DDevice9(D3D9Base::LPDIRECT3DDEVICE9 pDevice); static IDirect3DDevice9* GetDirect3DDevice(D3D9Base::LPDIRECT3DDEVICE9 pDevice); void BitmapFromSurface( D3D9Base::LPDIRECT3DSURFACE9 pSurface, const RECT &Rect, Bitmap &Bmp); __forceinline D3D9Base::LPDIRECT3DDEVICE9 GetD3D9Device() { return m_pDevice; } __forceinline D3D9Base::LPDIRECT3DSURFACE9 GetScratchSurface() { return m_pScratchSurface; } __forceinline Overlay& GetOverlay() { return m_Overlay; } /*** IDirect3DUnknown methods ***/ STDMETHOD_(ULONG,Release)(THIS); /*** IDirect3DDevice8 methods ***/ STDMETHOD(TestCooperativeLevel)(THIS) PURE; STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; STDMETHOD(EvictManagedResources)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE; STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE; STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE; STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE; STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE; STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE; STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE; STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE; STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE; STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE; STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE; STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE; STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE; STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE; STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE; STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; STDMETHOD_(float, GetNPatchMode)(THIS) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE; STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE; STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE; STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE; STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE; STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE; STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE; STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE; STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE; }; class IDirect3DResource9 : public IDirect3DUnknown { protected: D3D9Base::LPDIRECT3DRESOURCE9 m_pResource; public: IDirect3DResource9( D3D9Base::LPDIRECT3DRESOURCE9 pResource ); static D3D9Wrapper::IDirect3DResource9* GetResource(D3D9Base::LPDIRECT3DRESOURCE9 pResource); inline D3D9Base::LPDIRECT3DRESOURCE9 GetResource9() { return m_pResource; } STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) PURE; STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) PURE; STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; STDMETHOD_(DWORD, GetPriority)(THIS) PURE; STDMETHOD_(void, PreLoad)(THIS) PURE; STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; }; class IDirect3DBaseTexture9 : public IDirect3DResource9 { protected: D3D9Base::LPDIRECT3DBASETEXTURE9 m_pBaseTexture; public: IDirect3DBaseTexture9( D3D9Base::LPDIRECT3DBASETEXTURE9 pBaseTexture ); static IDirect3DBaseTexture9* GetBaseTexture(D3D9Base::LPDIRECT3DBASETEXTURE9 pBaseTexture); inline D3D9Base::LPDIRECT3DBASETEXTURE9 GetBaseTexture9() { return m_pBaseTexture; } /*** IDirect3DBaseTexture9 methods ***/ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; STDMETHOD_(DWORD, GetLOD)(THIS) PURE; STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE; }; class IDirect3DSwapChain9 : public IDirect3DUnknown { protected: D3D9Base::LPDIRECT3DSWAPCHAIN9 m_pSwapChain; D3D9Wrapper::IDirect3DDevice9* m_pDevice; static ThreadSafePointerSet m_List; public: IDirect3DSwapChain9( D3D9Base::LPDIRECT3DSWAPCHAIN9 pSwapChain, D3D9Wrapper::IDirect3DDevice9* pDevice ); /*** IUnknown methods ***/ STDMETHOD_(ULONG,Release)(THIS) PURE; static IDirect3DSwapChain9* GetSwapChain(D3D9Base::LPDIRECT3DSWAPCHAIN9 pSwapChain, D3D9Wrapper::IDirect3DDevice9* pDevice); inline D3D9Base::LPDIRECT3DSWAPCHAIN9 GetSwapChain9() { return m_pSwapChain; } /*** IDirect3DSwapChain9 methods ***/ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) PURE; STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE; STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; }; class IDirect3DTexture9 : public IDirect3DBaseTexture9 { protected: D3D9Base::LPDIRECT3DTEXTURE9 m_pTexture; public: IDirect3DTexture9( D3D9Base::LPDIRECT3DTEXTURE9 pTexture ); /*** IDirect3DUnknown methods ***/ STDMETHOD_(ULONG,Release)(THIS); static IDirect3DTexture9* GetTexture(D3D9Base::LPDIRECT3DTEXTURE9 pTexture); inline D3D9Base::LPDIRECT3DTEXTURE9 GetTexture9() { return m_pTexture; } STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) PURE; STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; }; class IDirect3DSurface9 : public IDirect3DResource9 { protected: D3D9Base::LPDIRECT3DSURFACE9 m_pSurface; static ThreadSafePointerSet m_List; public: IDirect3DSurface9( D3D9Base::LPDIRECT3DSURFACE9 pSurface ); static IDirect3DSurface9* GetSurface(D3D9Base::LPDIRECT3DSURFACE9 pSurface); inline D3D9Base::LPDIRECT3DSURFACE9 GetSurface9() { return m_pSurface; } /*** IDirect3DUnknown methods ***/ STDMETHOD_(ULONG, Release)(THIS); /*** IDirect3DSurface8 methods ***/ STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) PURE; STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) PURE; STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) PURE; STDMETHOD(UnlockRect)(THIS) PURE; STDMETHOD(GetDC)(THIS_ HDC *phdc) PURE; STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; }; class IDirect3DVertexBuffer9 : IDirect3DResource9 { protected: D3D9Base::LPDIRECT3DVERTEXBUFFER9 m_pVertexBuffer; BufferLockData m_LockData; bool Locked; public: IDirect3DVertexBuffer9( D3D9Base::LPDIRECT3DVERTEXBUFFER9 pVertexBuffer ); static IDirect3DVertexBuffer9* GetVertexBuffer( D3D9Base::LPDIRECT3DVERTEXBUFFER9 pVertexBuffer); inline D3D9Base::LPDIRECT3DVERTEXBUFFER9 GetVB9() { return m_pVertexBuffer; } STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) PURE; }; class IDirect3DIndexBuffer9 : IDirect3DResource9 { protected: D3D9Base::LPDIRECT3DINDEXBUFFER9 m_pIndexBuffer; BufferLockData m_LockData; bool Locked; public: IDirect3DIndexBuffer9( D3D9Base::LPDIRECT3DINDEXBUFFER9 pVertexBuffer ); static IDirect3DIndexBuffer9* GetIndexBuffer( D3D9Base::LPDIRECT3DINDEXBUFFER9 pVertexBuffer); inline D3D9Base::LPDIRECT3DINDEXBUFFER9 GetIB9() { return m_pIndexBuffer; } STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) PURE; };