/* Main.h Written by Matthew Fisher Main.h is included by all source files and includes every header file in the correct order. */ #pragma once // // Config.h includes a series of #defines used to control compiling options // #include "Config.h" // // Engine.h includes everything that rarely changes between applications, such as vector/Matrix4 libraries, // OpenGL/DirectX graphics devices, software rasterizers, etc. // #include "Engine.h" #include "Constants.h" #include "BaseCodeDLL.h" #include "AppParameters.h" #include "Enums.h" #include "CardDatabase.h" #include "GameData.h" #include "State.h" #include "BuyAgenda.h" #include "Player.h" #include "TestChamber.h" #include "MetaTestChamber.h" #include "AIUtility.h" #include "Event.h" #include "EventBase.h" #include "EventIntrigue.h" #include "EventSeaside.h" #include "EventAlchemy.h" #include "EventProsperity.h" #include "EventCustom.h" #include "CardEffect.h" #include "CardEffectBase.h" #include "CardEffectIntrigue.h" #include "CardEffectSeaside.h" #include "CardEffectAlchemy.h" #include "CardEffectProsperity.h" #include "CardEffectCustom.h" #include "DominionGame.h" #include "App.h"