#include "Main.h" void MetaTestChamber::StrategizeStart(const CardDatabase &cards, const GameOptions &options, const String &directory, int chamberCount) { Console::WriteLine("Strategizing for kingdom piles:"); Console::WriteLine(options.ToString()); Console::WriteLine("Using " + String(chamberCount) + " testing chambers"); _chambers.Allocate(chamberCount); for(UINT chamberIndex = 0; chamberIndex < _chambers.Length(); chamberIndex++) { String chamberSuffix = "A"; chamberSuffix[0] += chamberIndex; if(_chambers.Length() == 1) chamberSuffix = ""; else chamberSuffix = "_" + chamberSuffix; _chambers[chamberIndex].StrategizeStart(cards, options, directory, chamberSuffix); } } void MetaTestChamber::StrategizeStep(const CardDatabase &cards) { for(UINT chamberIndex = 0; chamberIndex < _chambers.Length(); chamberIndex++) { _chambers[chamberIndex].StrategizeStep(cards); } TestChamber &chamber = _chambers[0]; if((chamber._generation - 1) % 4 == 0 && _chambers.Length() > 1) { Console::WriteLine("Generating inter-chamber leaderboard comparison for generation " + String(chamber._generation - 1)); Vector<TestPlayer*> metaLeaders; for(TestChamber &c : _chambers) metaLeaders.PushEnd(c._leaders[0]); chamber.ComputeLeaderboard(cards, metaLeaders, chamber._directory + "leaderboard/" + String::ZeroPad(chamber._generation - 1, 3) + ".txt", 20000); } }