/* Line3D.h Written by Matthew Fisher A standard 3D line. */ struct Line3D { Line3D() {} Line3D(const Vec3f &_P0, const Vec3f &_D) { P0 = _P0; D = _D; } float DistToPoint(const Vec3f &V) const; static bool ClosestPoint(const Line3D &L1, const Line3D &L2, Vec3f &Result1, Vec3f &Result2); static float Dist(const Line3D &L1, const Line3D &L2); static float DistSq(const Line3D &L1, const Line3D &L2); Vec3f P0; Vec3f D; };