/* MatrixController.h Written by Matthew Fisher MatrixController manages the 3 transformations (world, view, projection) central to the graphics pipeline. */ class MatrixController { public: MatrixController() {} MatrixController(const Matrix4 &Input) { World = Matrix4::Identity(); View = Matrix4::Identity(); Perspective = Input; } __forceinline Matrix4 TotalMatrix() const { return World * View * Perspective; } Matrix4 World, View, Perspective; };