/* Pipe.h Written by Matthew Fisher A pipe is a connection between two programs, possibly on different computers. */ class Pipe { public: Pipe(); ~Pipe(); // // Connection // void ClosePipe(); void CreatePipe(const String &PipeName); void ConnectToLocalPipe(const String &PipeName); void ConnectToPipe(const String &PipeName); // // Messaging // bool MessagePresent(); bool ReadMessage(Vector<BYTE> &Message); void SendMessage(const BYTE *Message, UINT MessageLength); void SendMessage(const Vector<BYTE> &Message); // // Query // UINT ActiveInstances(); String UserName(); __forceinline bool Valid() { return (_Handle != NULL); } private: HANDLE _Handle; };