/* RayIntersectorBruteForce.h Written by Matthew Fisher Brute force implementation of RayIntersector. */ class RayIntersectorBruteForce : public RayIntersector { public: void InitMeshList(const Vector &M); void FindIntersections(const Ray3D &R, Vector &IntersectPts) const; bool FindFirstIntersection(const Ray3D &R, Intersection &Result, float &DistSq) const; private: //Vector _Vertices; //Vector _Indices; Vector _Triangles; };