/* WaveFile.h Written by Matthew Fisher A wave file defines a (possibly stereo) sound. */ class WaveFile { public: void LoadFromFile(LPWSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags ); void LoadFromMemory(const Vector &Data, UINT SamplesPerSec); void LoadFromMemory(const Vector &Data, UINT SamplesPerSec); void LoadFromMemory(const Vector &Data, UINT SamplesPerSec); void Save(const String &Filename); __forceinline UINT SampleCount() const { return _Data.Length() / (_Format.wBitsPerSample / 8); } __forceinline const Vector& Data() const { return _Data; } __forceinline WAVEFORMATEX& Format() { return _Format; } private: Vector _Data; WAVEFORMATEX _Format; };