/* EngineAll.cpp Written by Matthew Fisher See EngineAll.h for a defintion of all files included here. */ //All source files include Main.h #include "Main.h" #include "EngineAll\Core\Stdhdr.cpp" #include "EngineAll\Core\UnicodeString.cpp" #include "EngineAll\Core\String.cpp" #include "EngineAll\Core\OutputDataStream.cpp" #include "EngineAll\Core\InputDataStream.cpp" #include "EngineALl\Networking\Pipe.cpp" #include "EngineAll\Math\RGBColor.cpp" #include "EngineAll\Math\SpaceVector.cpp" #include "EngineAll\Math\Line3D.cpp" #include "EngineAll\Math\LineSegment2D.cpp" #include "EngineAll\Math\LineSegment3D.cpp" #include "EngineAll\Math\Plane.cpp" #include "EngineAll\Math\Intersect.cpp" #include "EngineAll\Math\Matrix4.cpp" #include "EngineAll\Multithreading\Thread.cpp" #include "EngineAll\Graphics Objects\ColorSpaces.cpp" #include "EngineAll\Graphics Objects\Bitmap.cpp" #include "EngineAll\Graphics Objects\ZBuffer.cpp" #include "EngineAll\Graphics Objects\MatrixController.cpp" #include "EngineAll\Graphics Objects\Camera.cpp" #include "EngineAll\Graphics Objects\PrimitiveRender.cpp" #include "EngineAll\Graphics Objects\MeshVertex.cpp" #include "EngineAll\Graphics Objects\Clipper.cpp" #include "EngineAll\Graphics Objects\Viewport.cpp" #include "EngineAll\Graphics Objects\KDTree3.cpp" #include "EngineAll\Graphics Objects\KDTreeN.cpp" #include "EngineAll\Graphics Objects\PointSet.cpp" #include "EngineAll\Graphics Objects\RayIntersectorBruteForce.cpp" #include "EngineAll\Graphics Objects\RayIntersectorKDTree.cpp" #include "EngineAll\Simple Mesh\BaseMesh.cpp" #include "EngineAll\Simple Mesh\D3D9Mesh.cpp" #include "EngineAll\Simple Mesh\D3D10Mesh.cpp" #include "EngineAll\Simple Mesh\Mesh.cpp" #include "EngineAll\Complex Mesh\Triangle.cpp" #include "EngineAll\Complex Mesh\FullEdge.cpp" #include "EngineAll\Complex Mesh\Vertex.cpp" #include "EngineAll\Complex Mesh\ComplexMesh.cpp" #include "EngineAll\D3DObjects\D3D9RenderTargetTexture.cpp" #include "EngineAll\D3DObjects\D3D9RenderTargetSurface.cpp" #include "EngineAll\D3DObjects\D3D9VertexDeclaration.cpp" #include "EngineAll\D3DObjects\D3D9PixelShader.cpp" #include "EngineAll\D3DObjects\D3D9VertexShader.cpp" #include "EngineAll\D3DObjects\D3D9PersistentMesh.cpp" #include "EngineAll\D3DObjects\D3D9Font.cpp" #include "EngineAll\D3DObjects\D3D10Effect.cpp" #include "EngineAll\Textures\BaseTexture.cpp" #include "EngineAll\Textures\D3D9Texture.cpp" #include "EngineAll\Textures\D3D10Texture.cpp" #include "EngineAll\Textures\OpenGLTexture.cpp" #include "EngineAll\Textures\GenericTexture.cpp" #include "EngineAll\Graphics Devices\GraphicsDevice.cpp" #include "EngineAll\Graphics Devices\D3D9GraphicsDevice.cpp" #include "EngineAll\Graphics Devices\D3D10GraphicsDevice.cpp" #include "EngineAll\Graphics Devices\OpenGLGraphicsDevice.cpp" #include "EngineAll\Graphics Devices\SoftwareGraphicsDevice.cpp" #include "EngineAll\Utility\MovieExporter.cpp" #include "EngineAll\Utility\AudioCapture.cpp" #include "EngineAll\Utility\VideoCompressor.cpp" #include "EngineAll\Utility\Indicator.cpp" #include "EngineAll\Utility\FileCollection.cpp" #include "EngineAll\Utility\ParameterFile.cpp" #include "EngineAll\Utility\UVAtlas.cpp" #include "EngineAll\Utility\FrameTimer.cpp" #include "EngineAll\Utility\Profiler.cpp" #include "EngineAll\Utility\Directory.cpp" #include "EngineAll\Utility\MenuInterface.cpp" #include "EngineAll\Utility\Console.cpp" #include "EngineAll\Windows Controller\InputManager.cpp" #include "EngineAll\Windows Controller\EventHandler.cpp" #include "EngineAll\Windows Controller\WindowManager.cpp" #include "EngineAll\Windows Controller\WindowObjects.cpp"