Silhouette Maps for Improved Texture Magnification

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So before we start talking about our technique, I would like to give you a high-level description of what we're going to do. We are going to take a standard bitmap, shown here in blue at the top left, and enhance it with something we call a silhouette map, shown in red at the top right, to create what we shall call a "deformed texture" - a texture whose cells have been deformed to match discontinuities in the texture.

We are going to need both the standard texture and the silhouette map in our technique, because the texture will give us the RGB color values while the silhouette map will allow us to preserve the sharp discontinuities by storing their position.

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004