Silhouette Maps for Improved Texture Magnification

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One way to understand what we are doing here is to examine a standard texture. In standard textures, the texels are all uniformly square with the color sample at the center of each square. The nearest-neighbor shading using a standard texture would give us something like this.

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004