Silhouette Maps for Improved Texture Magnification

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So now we are going to show a couple of demos. These are being shown on an ATI X800, which was kindly brought by Mark Segal.

The first shows an animated, textured character using silhouette map textures.

The second shows another use of silhouette map textures. In this case I use them to define a transparency texture to give the impression of higher geometrical content. This one runs at over 300fps on a Radeon X800.

[ demos will be available online soon ]

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004