Silhouette Maps for Improved Texture Magnification

 Slide 58 of 61 [index] [first] [prev] [next]  

In the shadow map application we stored the scalar depth values in our silhouette map. In this paper, we store the RGB color samples. One might imagine storing other coefficients that allow us to reconstruct the mid-range frequencies and thus allow even better reconstruction of natural images.

This would mean we might be able to store larger variety of images, and thus our technique might be compared with more general image compression algorithms.

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004