Silhouette Maps for Improved Texture Magnification

 Slide 60 of 61 [index] [first] [prev] [next]  

I would like to thank Mike Cammarano and Pat Hanrahan, since our discussions during the development of the shadow silhouette map paper laid the foundation for this work.

NVIDIA and ATI kindly provided generous hardware and software support. The demos you saw today were based in part on a demo written by Mark Kilgard of NVIDIA to demonstrate shadow volumes.

This work was funded by a research grant from ATI, NVIDIA, and Sony.

As presented at SIGGRAPH/EUROGRAPHICS Graphics Hardware 2004
by Pradeep Sen on August 30, 2004