Viewing II: the mathematics of perspective
CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2001
Marc Levoy
Lecture notes for Thursday, November 8 (finished on Tuesday, November 13)
Table of contents:
- Specifying a perspective view
- OpenGL implementation of viewing:
- Polygon clipping
If you want to play with the program I used in class to demonstrate:
- changing the field of view (zooming) versus
- changing the distance to the scene (dollying),
then log on to a firebird or raptor and type:
/usr/class/cs248/support/bin/i386-linux/frustum.linux /usr/class/cs248/data/Inventor/spheres.iv
levoy@cs.stanford.edu
Copyright © 2001 Marc Levoy
Last update:
November 5, 2002 12:37:59 AM