Efficient Partitioning ofFragment Shaders forMultiple-Output Hardware
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Tim Foley
Stanford University |
Mike Houston
Stanford University |
Pat Hanrahan
Stanford University |
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To appear at Graphics Hardware 2004 |
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Abstract
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split (RDS) algorithm is a polynomial-time algorithm for partitioning fragment shaders for real-time rendering that has been shown to generate efficient partitions. RDS does not, however, work for shaders with multiple outputs, and does not optimize for hardware with support for multiple render targets.
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Paper |