About myself

I am interested in creating high-quality 3D models of real-world environments, enabling human-level scene understanding and a first step towards democratizing 3D scanning for content creation and mixed reality scenarios. My research lies at the intersection of computer graphics and vision; I develop algorithms based on generative deep learning to create these 3D models from RGB-D video observations of real-world scenes. I am currently a postdoc at the Technical University of Munich. I recently completed my PhD in computer science at Stanford University, advised by Pat Hanrahan. I received my BSE in Computer Science from Princeton University.

On this site you will find a list of my publications. I am working towards bringing 3d reconstructions with commodity sensors to content creation quality. Please feel free to contact me if you have questions, or if you are interested collaborations.