Stanford Computer Science Department & Computer Graphics Laboratory
Note: I am not the drummer/vocalist from the Czech rock band.
We developed systems for digitizing the 3D shape and appearance of
large cultural heritage objects, and then processing and archiving
the resulting immense 3D datasets. This project included a year
in Italy, scanning well-known works such as Michelangelo's David.
In another 3D scanning project, we digitized all 1200 of the extant
fragments of the Severan Marble Plan. This huge marble map
of ancient Rome, dating from the early 3rd century AD, is a primary
source of knowledge of
the city's topography.
Archaeologists have been trying to piece the fragments
back together for centuries, and I've been developing computer algorithms
to help solve this giant "jigsaw puzzle," yielding a number of
exciting new discoveries in the reconstruction of the map.
Computer graphics content such as 3D models represents increasingly
valuable intellectual property. In this work, we have developed new
digital rights management (DRM) techniques for protecting 3D
models from piracy, while still allowing interactive use. Our approaches
have been used to share and secure some of the most prominent 3D model
archives of cultural heritage works.
In this work, we designed new algorithms and built
systems for real-time visualization of huge, high-resolution geospatial
datasets. As PC graphics capabilities continue to evolve, I've been
adapting these data management and rendering techniques for new
visualization applications in the engineering and entertainment industries.
I've been interested in 3D and immersive virtual reality user
interfaces for a long time.
This work proposed some new interaction
techniques for immersive environments, and attempted to evaluate their efficacy via rigorous