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src/N900/Frame.cpp

00001 #include "FCam/N900/Frame.h"
00002 #include "FCam/processing/Color.h"
00003 
00004 #include "Platform.h"
00005 
00006 namespace FCam { namespace N900 {
00007             
00008     // Implementations of the static platform data
00009     // accessors. We just redirect all queries to the
00010     // N900::Platform class
00011     
00012     void _Frame::rawToRGBColorMatrix(int kelvin, float *matrix) const {
00013         N900::Platform::rawToRGBColorMatrix(kelvin, matrix);
00014     }
00015     
00016     const std::string &_Frame::manufacturer() const {;
00017         return N900::Platform::manufacturer;
00018     }
00019     
00020     const std::string &_Frame::model() const {
00021         return N900::Platform::model;
00022     }
00023     
00024     BayerPattern _Frame::bayerPattern() const {
00025         return N900::Platform::bayerPattern;
00026     }
00027     
00028     unsigned short _Frame::minRawValue() const {
00029         return N900::Platform::minRawValue;
00030     }
00031     
00032     unsigned short _Frame::maxRawValue() const {
00033         return N900::Platform::maxRawValue;
00034     }
00035 
00036 }}

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