James Davis, Stephen R. Marschner, Matt Garr, and Marc Levoy
First International Symposium on
3D Data Processing, Visualization, and Transmission
Padua, Italy, June 19-21, 2002
We address the problem of building watertight 3D models from surfaces that contain holes - for example, sets of range scans that observe most but not all of a surface. We specifically address situations in which the holes are too geometrically and topologically complex to fill using triangulation algorithms. Our solution begins by constructing a signed distance function, the zero set of which defines the surface. Initially, this function is defined only in the vicinity of observed surfaces. We then apply a diffusion process to extend this function through the volume until its zero set bridges whatever holes may be present. If additional information is available, such as known-empty regions of space inferred from the lines of sight to a 3D scanner, it can be incorporated into the diffusion process. Our algorithm is simple to implement, is guaranteed to produce manifold non-interpenetrating surfaces, and is efficient to run on large datasets because computation is limited to areas near holes.
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Note:
This paper is a revision of TR-2001-08,
which was in turn a revision of TR-2001-07.
Don't bother reading those papers; the present one completely supercedes them.
Click here to download the software described in this paper.