Volume rendering
Volume rendering is a technique for directly displaying a sampled 3D scalar
field without first fitting geometric primitives to the samples. We are
working on developing efficient and accurate algorithms for displaying this
sort of data. Our goal is photorealistic real-time volume rendering of
usefully large scientific, engineering, and medical datasets on affordable
noncustom hardware. We are also working on techniques for visualizing vector
fields, for segmenting and displaying medical volumes, and for morphing volumes.
People working on this project:
On leave:
Recent papers in this area:
- Real-Time Volume Rendering on Shared
Memory Multiprocessors Using the Shear-Warp Factorization
-
Philippe Lacroute
- Proc. 1995 Parallel Rendering Symposium
- Feature-Based Volume Metamorphosis
- Apostolos Lerios,
Chase D. Garfinkle,
and Marc Levoy
- Proc. SIGGRAPH '95
- Fast Volume Rendering Using a Shear-Warp
Factorization of the Viewing Transformation
- Philippe Lacroute and Marc Levoy
- Proc. SIGGRAPH '94
- Frequency Domain Volume Rendering
- Takashi Totsuka and
Marc Levoy
- Proc. SIGGRAPH '93
Available software:
Demos:
If images on this page look dark to you, see our note about gamma correction.
A list of technical papers, with abstracts and
pointers to additional information, is also available. Or you can return to
the research projects page or our home page.
Last modified: Fri Jun 16 14:05:47 1995
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