Annotated bibliography organized by topic.
Books
There is one required text for the course:
Matt Pharr and Greg Humphreys
Physically Based Rendering: From Theory to Implementation
Morgan-Kaufmann Publishers, 2004
Book web site
In addition, the following books may be useful.
Andrew Glassner
An Introduction to Ray Tr
Book web site- This book contains a collection of chapters written by many of the original inventors of the major ray tracing algorithms. Although somewhat dated, it is filled with both practical and theoretical information that not available in other books.
Peter Shirley and Keith Morley
Realistic Ray Tracing, 2nd Edition
K. Peters, 2003
Errata
- This ray tracing book by Peter Shirley is highly recommended. It covers much of the material in the class at a very understandable level.
Henrik Wann Jensen
Realistic Image Synthesis Using Photon Mapping
K. Peters, 2001
Book web site
- An intermediate level book that describes the best current technique for global illumination calculations, the photon map.
Philip Dutre, Philippe Bekaert, Kavita Bala Francois Sillion, Claude Puech
Advanced Global Illumition
Book web site
Morgan Kaufmann, 1994
Michael Cohen and John Wallace
Radiosity and Realistic Image Synthesis
Academic Press, 1993
Andrew Glassner
Principles of Digital Image Synthesis
Morgan Kaufmann, 1995
Anthony Apodaca and Larry Gritz
Advanced Renderman: Creating CGI for the Motion Pictures
Morgan Kaufmann, 1999
David Ebert, F. Kenton Musgrave, Darwyn Peachey, Steven Worley, Ken Perlin
Texturing and Modeling, Third Edition
Morgan Kaufmann, 2003
web site
Steve Upstill The standard reference on the RenderMan interface
The RenderMan Companion: A Programmers Guide to Realistic Computer Graphics
Addison-Wesley, 1989