Papers and articles available on the web will not be handed out in class. Pointers to the online versions of papers are included by the reference. You are expected to download and print these papers yourselves. One reason for doing this is that many visualization papers contain pictures that do not reproduce well when copied. The ACM and IEEE Digital Libraries are now available online for Stanford students. They are a great resource: learn to use them.
Readings not available online will be handed out in class. They will also be available in the CS348b course handout cabinet in Gates Rm 377 (the copy room in the graphics wing 3B).
Hint: Read the material before class!
The Goals of Rendering
Ray Tracing I: Basics
pbrt Chapters 1-3 (Sec 3.7 is optional)
Ray Tracing II: Acceleration Techniques
The Light Field
Monte Carlo Integration I
pbrt Chapters 14
Cameras and Film
pbrt Chapters 6, 8.1-8.5
Monte Carlo Integration II
pbrt Chapters 7.3, 7.4, 7.5 (optional), 15.2-15.4
Sampling and Reconstruction
pbrt Chapters 7.1, 7.6
Images shown in Class (Courtesy Don Mitchell)
Reflection Models I
- P. Hanrahan, Rendering concepts, Section 2.5 (handout)
Reflection Models II - Glossy
pbrt Chapters 9
- J. Blinn, Models of light reflection for computer synthesized pictures
pbrt Chapters 11