Papers and articles available on the web will not be handed out in class. Pointers to the online versions of papers are included by the reference. You are expected to download and print these papers yourselves. One reason for doing this is that many visualization papers contain pictures that do not reproduce well when copied. The ACM and IEEE Digital Libraries are now available online for Stanford students. They are a great resource: learn to use them.
Readings not available online will be handed out in class. They will also be available in the CS348b course handout cabinet in Gates Rm 377 (the copy room in the graphics wing 3B).
Hint: Read the material before class!
The Goals of Rendering
Ray Tracing I: Basics
pbrt Chapters 1-3 (Sec 3.7 is optional)
- A. Appel, Some techniques for the machine rendering of solids (handout)
- R. A. Goldstein, R. Nagel, 3-D visual simulation (handout)
- T. Whitted, A improved illumination model for shaded display
Ray Tracing II: Acceleration Techniques
The Light Field
Monte Carlo Integration I
pbrt Chapters 14