Publications Listed by Title
- Better Optical Triangulation Through Spacetime Analysis
- Brian Curless
and Marc Levoy
- Proc. ICCV '95
- Bidirectional Estimators for Light Transport
- Eric Veach
and Leonidas Guibas
- Proc. Fifth Eurographics Workshop on Rendering
- Compression Performance of the Xremote Protocol
- John Danskin and Pat Hanrahan
- Proc. 1994 Data Compression Conference
- Computing the Antipenumbra of an Area Light Source
- Seth Teller
- Proc. SIGGRAPH '93
- Data Parallel Volume Rendering Algorithms for Interactive Visualization
- Peter Schröder and Wolfgang Krüger
- The Visual Computer, August, 1993, Springer Verlag
- Data Parallel Volume Rendering as Line Drawing
- Peter Schröder and Gordon Stoll
- Proc. 1992 Workshop on Volume Rendering
- Fast Algorithms for Volume Ray Tracing
- John Danskin and Pat Hanrahan
- Proc. 1992 Workshop on Volume Rendering
- Fast Volume Rendering Using a Shear-Warp
Factorization of the Viewing Transformation
- Philippe Lacroute and Marc Levoy
- Proc. SIGGRAPH '94
- Fast Volume Rendering Using a
Shear-Warp Factorization of the Viewing Transformation
-
Philippe Lacroute
- Ph.D. dissertation, Technical Report CSL-TR-95-678,
Stanford University, 1995.
- Feature-Based Volume Metamorphosis
- Apostolos Lerios,
Chase D. Garfinkle,
and Marc Levoy
- Proc. Siggraph '95
-
Fitting Smooth Surfaces to Dense Polygon Meshes
- Venkat Krishnamurthy and
Marc Levoy,
- Proc. SIGGRAPH '96
- Frequency Domain Volume Rendering
- Takashi Totsuka and
Marc Levoy
- Proc. SIGGRAPH '93
-
Geometry Caching for Ray-Tracing Displacement Maps
- Matt Pharr and
Pat Hanrahan,
- Proc. 1996 Eurographics Workshop on Rendering
- A Hierarchical Illumination Algorithm for Surfaces with Glossy Reflection
- Pat Hanrahan and Larry Aupperle
- Proc. SIGGRAPH '93
- A Hierarchical Radiosity Algorithm
- Pat Hanrahan, David Salzman and Larry Aupperle
- Proc. SIGGRAPH '91
- Hierarchical Splatting: A Progressive Refinement Algorithm for Volume Rendering
- Pat Hanrahan and David Laur
- Proc. SIGGRAPH '91
- Higher Bandwidth X,
- John Danskin
- Proc. ACM Multimedia 1994
- Illumination from Curved Reflectors
- Pat Hanrahan and Don Mitchell
- Proc. SIGGRAPH '92
- Importance and Discrete Three Point Transport
- Pat Hanrahan and Larry Aupperle
- Proc. Fourth Eurographics Workshop on Rendering
- Integration Methods For
Galerkin Radiosity Couplings,
- Reid Gershbein
- Sixth Eurographics Workshop on Rendering Workshop '95.
- Interactive Methods for Visualizable Geometry
- Andrew J. Hanson and
Tamara Munzner and
George Francis
- IEEE Computer, Vol. 27, No. 4, July 1994
- Light Field Rendering
- Marc Levoy and
Pat Hanrahan,
- Proc. SIGGRAPH '96
- Model-Based Motion Estimation for Synthetic Animations
- Maneesh Agrawala, Andrew C. Beers, and Navin Chaddha
- ACM Multimedia '95
- Non-symmetric Scattering in Light
Transport Algorithms
- Eric Veach,
- Proc. 1996 Eurographics Workshop on Rendering
- Numerical Integration for Radiosity in the Presence of Singularities
- Peter Schröder
- Proc. Fourth Eurographics Workshop on Rendering
- On the Form Factor between Two Polygons
- Peter Schröder and Pat Hanrahan
- Proc. SIGGRAPH '93
- Optimally Combining Sampling Techniques
for Monte Carlo Rendering
- Eric Veach
and Leonidas Guibas
- Proc. SIGGRAPH '95
- Parallel Visualization Algorithms: Performance and
Architectural Implications
- Jaswinder Pal Singh, Anoop Gupta, and
Marc Levoy
- IEEE Computer Vol. 27, No. 7, July, 1994
- Partitioning andOrdering Large Radiosity Computations
- Seth Teller, Celeste Fowler, Tom Funkhouser, and Pat Hanrahan
- Proc. SIGGRAPH '94
- Polygon-Assisted JPEG and MPEG Compression of Synthetic Images
- Marc Levoy
- Proc. Siggraph '95
- Profiling the X Protocol
- John Danskin and Pat Hanrahan
- 1994 SigMetrics Conference on Measurement and Modeling of Computer Systems
- A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments
- Pat Hanrahan and David Salzman
- Proc. Eurographics 1990
- Real-Time Volume Rendering on Shared
Memory Multiprocessors Using the Shear-Warp Factorization
-
Philippe Lacroute
- Proc. 1995 Parallel Rendering Symposium
- A Realistic Camera Model for Computer Graphics
- Craig Kolb,
Don Mitchell,
and Pat Hanrahan
- Proc. Siggraph '95
- Reflection from Layered Surfaces due to Subsurface Scattering
- Pat Hanrahan and Wolfgang Krüger
- Proc. SIGGRAPH '93
- Rendering from Compressed Textures
- Andrew C. Beers,
Maneesh Agrawala, and
Navin Chaddha
- Proc. SIGGRAPH '96
- Spreadsheets for Images
- Marc Levoy
- Proc. SIGGRAPH '94
- Textures and Radiosity: Controlling Emission and Reflection with Texture Maps
- Reid Gershbein, Peter Schröder, Pat Hanrahan
- Proc. SIGGRAPH '94
- 3D Painting on Scanned Surfaces
- Maneesh Agrawala, Andrew C. Beers, and Marc Levoy
- Proc. 1995 Symposium on Interactive 3D graphics
- Visibility Computations for Global Illumination Algorithms
- Seth Teller and Pat Hanrahan
- Proc. SIGGRAPH '93
- Visualizing Flow Over Curvilinear Grid Surfaces
Using Line Integral Convolution
- Lisa Forssell
- Proc. Visualization '94
- Visualizing the Global Topology of the MBone
- Tamara Munzner and Eric Hoffman and
K. Claffy and Bill Fenner
- Proc. Information Visualization '96
- Visualizing the Structure of the World Wide Web in 3D Hyperbolic Space
- Tamara Munzner and
Paul Burchard
- Proc. VRML '95
- Volume Rendering on Scalable Shared-Memory MIMD
Architectures
- Jason Nieh and
Marc Levoy
- Proc. 1992 Workshop on Volume Visualization
- Volume Rendering using the Fourier Projection-Slice
Theorem
- Marc Levoy
- Proc. Graphics Interface '92
- A Volumetric Method for
Building Complex Models from Range Images
- Brian Curless and
Marc Levoy,
- Proc. SIGGRAPH '96
- Wavelet Methods for Radiance Computations
- Peter Schröder and Pat Hanrahan
- Proc. Fifth Eurographics Workshop on Rendering