1994-1995 graphics lunches:
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September 29: Special Introductory Lunch
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October 13:
Lisa Forssell
Visualizing flow over curvilinear grid surfaces using LIC
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October 20:
John Danskin
Compressing the X Protocol
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October 27:
Jerome "Jay" Duluk
The CAZ-buffer
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November 10:
Julie Dorsey
Computer Graphics Techniques for Time-Dependent Lighting
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November 17:
P. Fua
Reconstructing complex surfaces from multiple stereo views
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November 22:
Tom Funkhouser
Visualization and Interaction in Large 3D Virtual Environments
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December 8:
Brian Cabral
Texture shading and other cool rendering techniques
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January 5:
Paul Heckbert
Multiresolution modeling for fast rendering
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January 19:
Cindy Grimm
Modeling arbitrary topology surfaces
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January 26:
Ronald Pose
A Low-Latency Display System with Delayed Viewport Mapping
and Prioritized Rendering
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Febraury 9:
Steve Bryson
The Virtual Windtunnel
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Febraury 23:
Michael Gleicher
Building Graphical Interactions with Constrained Optimization
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March 2:
Peter Schroeder
Spherical Wavelets: Efficiently Representing Functions on the Sphere
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Tuesday, March 7, 2:45 - 4:00, CIS 101:
(Note the special day and time)
Tim Van Hook
Interactive Television
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Wednesday, March 15, 2:45 - 4:00, CIS 101:
(Note the special day and time)
Taksushi Ikeuchi
Generating Virtual Worlds from Real Worlds using Computer Vision
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March 16:
Hans Pederson
Derivation and Application of Material Coordinates to Implicit Surfaces
- April 6:
Maneesh Agrawala and Andrew Beers
3D Painting on Scanned Surfaces
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April 13:
Bill Lorensen
The Exploration of Cross-Sectional Data with a Virtual Endoscope
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April 27:
REid Gershbein
Radiosity: Textures, Quadratures, and Big Models
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June 1:
Gavin Miller
Volumetric Hyper Reality
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June 8:
Eric Veach
Optimally Combining Sampling Techniques for Monte Carlo Rendering