3DMatch: Learning the Matching of Local 3D Geometry in Range Scans

Andy Zeng, Shuran Song, Matthias Nießner, Matthew Fisher, Jianxiong Xiao

arXiv 2016

In this paper, we introduce 3DMatch, a data-driven local feature learner that jointly learns a geometric feature representation and an associated metric function from a large collection of real-world scanning data.

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Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging

Zachery DeVito, Michael Mara, Michael Zollhoefer, Gilbert Bernstein, Jonathan Ragan-Kelley, Christian Theobalt, Pat Hanrahan, Matthew Fisher, Matthias Nießner

arXiv 2016

We propose a new language, Opt, in which a user simply writes energy functions over image- or graph-structured unknowns, and a compiler automatically generates state-of-the-art GPU optimization kernels.

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PiGraphs: Learning Interaction Snapshots from Observations

Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Nießner


We learn a probabilistic model connecting human poses and arrangements of objects from observations of interactions collected with commodity RGB-D sensors. This model is encoded as a set of Prototypical Interaction Graphs (PiGraphs): a human-centric representation capturing physical contact and attention linkages between geometry and the human body.

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Ebb: A DSL for Physical Simulation on CPUs and GPUs

Gilbert Bernstein, Chinmayee Shah, Crystal Lemire, Zachery DeVito, Matthew Fisher, Philip Levis, Pat Hanrahan

Transactions on Graphics (SIGGRAPH) 2016

We present Ebb, a domain-specific language (DSL) for simulation, that runs efficiently on both CPUs and GPUs.

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Activity-centric Scene Synthesis for Functional 3D Scene Modeling

Matthew Fisher, Manolis Savva, yangyan, Pat Hanrahan, Matthias Nießner

ACM Transactions on Graphics 2015 (TOG)

We present a novel method to generate 3D scenes that allow the same activities as real environments captured through noisy and incomplete 3D scans.

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Real-time Rendering Techniques with Hardware Tessellation

Matthias Nießner, Benjamin Keinert, Matthew Fisher, Marc Stamminger, Charles Loop, HenryShafer

Computer Graphics Forum 2015

In this survey, we provide an overview of real-time rendering techniques with hardware tessellation by summarizing, discussing, and comparing state-of-the art approaches.

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SceneGrok: Inferring Action Maps in 3D Environments

Manolis Savva, Angel X. Chang, Pat Hanrahan, Matthew Fisher, Matthias Nießner

SIGGRAPH Asia 2014, Shenzhen

In this paper, we present a method to establish a correlation between the geometry and the functionality of 3D environments.

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Real-time Non-rigid Reconstruction using an RGB-D Camera

Michael Zollhoefer, Matthias Nießner, Sharam Izadi, Christoph Rehmann, Matthew Fisher, Chenglei Wu, Andrew Fitzbiggon, Charles Loop, Christian Theobolt, Marc Stamminger

SIGGRAPH 2014, Vancouver

Presents a combined hardware and software solution for markerless reconstruction of non-rigidly deforming physical objects with arbitrary shape in real-time.

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First-class Runtime Generation of High-performance Types using Exotypes

Zachery DeVito, Daniel Ritchie, Matthew Fisher, Alex Aiken, Pat Hanrahan

Programming Language Design and Implementation 2014

Introduces exotypes, which are user-defined types that combine the flexibility of meta-object protocols in dynamically-typed languages with the performance control of low-level languages.

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Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction

Matthias Nießner, Angela Dai, Matthew Fisher

Eurographics 2014, Strasbourg

Presents a novel method to improve the robustness of real-time 3D surface reconstruction by incorporating inertial sensor data when determining inter-frame alignment.

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Probabilistic Color-by-Numbers: Suggesting Pattern Colorizations Using Factor Graphs

Sharon Lin, Daniel Ritchie, Matthew Fisher, Pat Hanrahan

SIGGRAPH 2013, Los Angeles

Coloring in pattern images by learning a probabilistic model from example patterns colored by artists.

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Synthesis of Tiled Patterns using Factor Graphs

Yi-Ting Yeh, Katherine Breeden, Lingfeng Yang, Matthew Fisher, Pat Hanrahan

SIGGRAPH 2013, Los Angeles

Describes a method for synthesizing new patterns of tiles that are similar in appearance to a set of example patterns.

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Example-based Synthesis of 3D Object Arrangements

Matthew Fisher, Daniel Ritchie, Manolis Savva, Thomas Funkhouser, Pat Hanrahan

SIGGRAPH Asia 2012, Singapore

Presents a system that synthesizes new 3D scenes from a few examples by learning from a larger scene database.

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Characterizing Structural Relationships in Scenes Using Graph Kernels

Matthew Fisher, Manolis Savva, Pat Hanrahan

SIGGRAPH 2011, Vancouver

Represents scenes as graphs that encode models and their semantic relationships, then defines a kernel between these relationship graphs that compares common virtual substructures and captures the similarity between scenes.

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Context-Based Search for 3D Models

Matthew Fisher, Pat Hanrahan

SIGGRAPH Asia 2010, Seoul

Describe a data-driven method that uses scenes from Google 3D Warehouse to enable context-based model search of 3D scenes.

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DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering

Matthew Fisher, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Bill Mark, Pat Hanrahan

SIGGRAPH Asia 2009, Yokohama

Presents DiagSplit, a parallel algorithm for adaptively tessellating displaced parametric surfaces into high-quality, crack-free micropolygon meshes.

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Design of Tangent Vector Fields

Matthew Fisher, Peter Schröder, Mathieu Desbrun, Hugues Hoppe

SIGGRAPH 2007, San Diego

Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing tangent vector fields over arbitrary triangle meshes.

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An Algorithm for the Construction of Intrinsic Delaunay Triangulations

Matthew Fisher, Boris Springborn, Alexander Bobenko, Peter Schröder


Presents an algorithm for computing an intrinsic Laplace-Beltrami operator based on an intrinsic Delaunay triangulation of the surface.

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